At that point I realized that I don’t need to do a big open world game the entire thing can just be set in a house. I was amazed by the visual fidelity and the fact that the environment is so small, and yet the game is so effective in its delivery. So I knew that once I’d start making a game I’d be fully invested for a long time. On that note, I should probably mention that I’m the type of person who prefers doing one thing thoroughly, rather than starting many different things at the same time. I had a few ideas for (open world) horror games for quite a while, but I never really quite committed to actually starting something, because I was a little scared of it becoming a bottomless pit that I’ll never get out of again haha. I was toying with the idea of making a game for a long time, but at the same time I’m absolutely aware what sort of man-power and money has to go into the making of a game. You know, my background is actually Film/Visual Effects, but I loved games ever since I was a kid, really. was the reason I decided to make this game in the first place. had an influence in the development of Allison Road in any way: talks about Allison Road and explains as to whether P.T. In an interview with Ultra Gaming News Network, Christian Kesler of Lillith Ltd. A few days ago the developers released a prototype gameplay trailer, which revealed many similarities to the now cancelled P.T./Silent Hills project. Allison Road is a first-person survival horror game currently in development by newly founded UK studio Lilith Ltd.